引用本文: | 蔡立农.纹理和 Fractals[J].国防科技大学学报,1988,10(4):1-6 ,113.[点击复制] |
Cai linong.Textures and Fractals[J].Journal of National University of Defense Technology,1988,10(4):1-6 ,113[点击复制] |
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纹理和 Fractals |
蔡立农 |
(电子技术系)
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摘要: |
文中着重讨论了三维逼真性图形显示技术中的二个问题:1.纹理处理; 2. fractal 方法及其在计算机图形学中的应用。纹理处理是在三维明暗图形的基础上,模拟三维物体表面细节的过程,纹理处理分为两类: (1)对光滑表面;(2) 对粗糙表面。fractal 方法是描述不规则物体的一种较新的方法,文中较详细地讨论了fractal 方法及其在计算机图形学中的应用,给出了模拟地形的方法和处理结果。 |
关键词: 逼真性,纹理处理,fractals |
DOI: |
投稿日期:1987-12-21 |
基金项目: |
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Textures and Fractals |
Cai linong |
(Department of Electronic Technology)
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Abstract: |
Two problems in 3-D realistic graphical techniques are discussed in detail in this paper: texturing; and the fractal method and its application to Computer Graphics. Texturing is the process of simulation of the surface details of objects on the basis of 3-D shaded pictures. There are two kinds of texturing. The first is applied to smooth surface while the second is applied to rough one. The fractal method is a new method of describing the irregular object. The writer's opinion on it is presented in the paper. The method of simulating the terrian and the processing results are given as well. |
Keywords: Realism,Texturing,Fractals. |
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