Executing result of parallel programs which communicate by passing messages, can be nondeterministic due to variations in process scheduling and message latencies. Such nondeterminacy can cause serious problems while debugging: subsequent executions of the program may not reproduce the original bug. Therefore, a tracing and replaying mechanism is introduced into parallel debugging environments. This paper discussed an advanced algorithm for tracing and replaying, and its implementation.
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张钦伍,张柳.并行调试环境中的追踪和重演[J].国防科技大学学报,1998,20(6):33-36. Zhang Qinwu, Zhang Liu. Tracing and Replaying in Parallel Debugging Environments[J]. Journal of National University of Defense Technology,1998,20(6):33-36.