基于行为复合机制的结构化图形动画技术的研究与实践
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The Study and Practice about Vector Graphics Animation Based on Compound Behavior
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    摘要:

    在各类计算机动画中,角色动画可满足实时性及交互性的需要,其核心技术在于角色的建模技术。该文主要介绍了作者所研制的角色动画制作系统——“网动王98”(简称Net_Anim系统)中所采用的角色建模机制及其相关技术,内容包括:角色的对象模型及其运行机制;角色复合行为的实现算法及相关的关键问题;应用示例:Net_Anim系统的特色和有待进一步研究和解决的相关问题。

    Abstract:

    According to the designing methods, computer animations can be divided into three kinds: frame-by-frame animation, keyframe animation and actor animation. Actor animations may meet the demand for real-time and interactivity. The model of actor is the key for actor animation. This paper mainly presents the modeling method of the actor in Net_Anim system developed by the author, which includes: the object-oriented model of the actor and the control scheme based on the model; the algorithms for synthesizing compound behaviors and some key problems to be considered; an example to demonstrate the compound actor with compound behaviors; the characteristics of Net_Anim and some problems to be solved in the future.

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汪诗林,吴泉源,张晨曦.基于行为复合机制的结构化图形动画技术的研究与实践[J].国防科技大学学报,2001,23(4):67-72.
WANG Shilin, WU Quanyuan, ZHANG Chenxi. The Study and Practice about Vector Graphics Animation Based on Compound Behavior[J]. Journal of National University of Defense Technology,2001,23(4):67-72.

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  • 收稿日期:2001-02-14
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  • 在线发布日期: 2013-08-21
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