Tracing and Replaying in Parallel Debugging Environments
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    Abstract:

    Executing result of parallel programs which communicate by passing messages, can be nondeterministic due to variations in process scheduling and message latencies. Such nondeterminacy can cause serious problems while debugging: subsequent executions of the program may not reproduce the original bug. Therefore, a tracing and replaying mechanism is introduced into parallel debugging environments. This paper discussed an advanced algorithm for tracing and replaying, and its implementation.

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History
  • Received:April 05,1998
  • Revised:
  • Adopted:
  • Online: January 03,2014
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