Abstract:A CGF behavioral scheduling technique is presented. The method addresses the scheduling of behaviors generated by CGF of the local simulation node and the remote model in other nodes. All the behaviors are scheduled in a centralized way. The behavior priority and executive deadline of the remote model are decided by the interest domain of CGF in the local node, through the combination of all the CGF interest domain to reduce the number of remote models, and the cost of the simulation node computing. The method can effectively ensure the requirement of real-time and quality of the distributed virtual battlefield environment.