引用本文: | 凌云翔,邱涤珊,张小雷,等.基于引擎成员的仿真调度问题.[J].国防科技大学学报,2005,27(3):105-109.[点击复制] |
LING Yunxiang,QIU Dishan,ZHANG Xiaolei,et al.The Simulation Scheduling Based on the Engine Federate[J].Journal of National University of Defense Technology,2005,27(3):105-109[点击复制] |
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基于引擎成员的仿真调度问题 |
凌云翔1, 邱涤珊1, 张小雷2, 古西睿1 |
(1.国防科技大学 信息系统与管理学院,湖南 长沙 410073;2.中国科技大学 计算机系,安徽 合肥 230027)
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摘要: |
仿真引擎作为仿真系统的核心,是HLA仿真联邦中的特殊联邦成员。论述了基于实体、成员和引擎的层次式仿真调度概念结构,及其采用的基于时间序和事件序的仿真调度方案,将作战实体的时间推进和交战处理都归入仿真引擎,确保了全局时间统一性、实体同步性和交战事件的有序性,而且各种参量的设置灵活,便于控制。介绍了仿真引擎成员的设计与实现。该引擎成员在某指挥自动化作战效能仿真与评估系统中得以应用。 |
关键词: 仿真引擎 成员 调度 层次结构 |
DOI: |
投稿日期:2004-12-29 |
基金项目:国家部委资助项目 |
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The Simulation Scheduling Based on the Engine Federate |
LING Yunxiang1, QIU Dishan1, ZHANG Xiaolei2, GU Xirui1 |
(1.College of Information System and Management, National Univ. of Defense Technology, Changsha 410073, China;2.College of Computer,University of Science & Technology of China, Hefei 230027, China)
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Abstract: |
The simulation engine (SE) is the most important federate among the federations based on HLA. This paper puts forward a simulation scheduling architecture including SE,federate vessel and entity.And then it raises a hiberarchy simulation schedule arithmetic based on time sequence and event sequence.At last, we introduce the design and implementation of the federate framework of SE,which is applied in efficiency simulation and the evaluation system of C3 I. |
Keywords: simulation engine federate scheduling hiberarchy architecture |
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